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Richard Middleton
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"Songwriting Games " Many of my songs were begun essentially as word games, as playful exercises in putting words together in musical ways. I have several such games that I use often in my writing because theyre simple, theyre fun, and theyre surprisingly powerful tools for creating new material for songs. The simplest, and perhaps most powerful, game is to write in rhythm, that is, to improvise words to a specific rhythmic pattern. Choose a simple rhythmic phrase, and then write words that conform to it. The idea is to go as fast as you can, letting the words flow freely no editing, no censoring. The only rule is that the words must follow the rhythm pattern. I find the game works best when I say the words out loud as I write. For this reason, I often do this at my computer, because I can type fast enough to keep up with what Im saying. This game may seem childishly simple at first, and offer little hope of producing material of any worth. While its true that much of what comes out is useless, a good deal does tap into something deeper, something more interesting and worth exploring. And to continue that exploration, the rhythmic pattern can be a valuable tool. This kind of structured improvisation has broken me out of more than a few periods of creative stagnation. The process fascinates me, and it reminds me of the structured improvisation approaches Ive explored in theater and dance settings. Perhaps it works because the left and right halves of the brain are each doing what theyre best at, collaborating without interfering with one another. Whatever the psychology behind the game may be, it works. You can introduce additional complexity without compromising the games effectiveness. For example, you can add a rhyme scheme. The simplest, of course, is end rhyme, but you can use internal rhymes, too. You can rhyme every line, every other line, or whatever scheme you choose, as long as it repeats in some regular pattern. You can also group your lines into stanzas, with each new stanza following the pattern of the first. Many songs have very little rhythmic variation: Twinkle, Twinkle, Little Star, America the Beautiful, and Frere Jacques are all good examples. But many songs have more phrase variations, and we can do this in our game as well. The simplest way to do this is to use two different patterns that alternate in a call and response scheme (e.g. Swing Low, Sweet Chariot and Where Have All the Flowers Gone?). If Im feeling loose and open, I might begin the game with no set structure in mind at all. I might just start writing, and as I do, watch carefully for the patterns that emerge in the first few lines. Once I see a pattern, I use it to generate new lines. If I dont like the first structure that emerges, I might keep playing around until I find a better one. Ill try this game right now: knocking on your back door The pattern is: digging up your back yard I used the -ame rhymes again in this new group because I wanted the last lines of the two groups to rhyme with each other. But this means that lines 2, 3, 5, and 6 all rhyme too much. Ill try a less monotonous rhyme scheme: knocking on your back door Now, lines 3 and 6 rhyme with each other, lines 2 and 5 rhyme with each other, and lines 1 and 4 almost rhyme a very tight, compact little structure. And the lyrical ideas are interesting, too. Sure, theyre offbeat and a bit creepy, but Im curious where theyll lead, which is always a promising sign. The real point, though, isnt whether any of these lines ever make it into a song they might, they might not. The point is that the game gets me writing, gets me working with song forms, and sparks interesting ideas and images that I would never have thought of otherwise. And the beauty of it is that everything is completely improvised. I had no intention of writing a murder mystery or psychological thriller, nor did I have any preconceived groove or musical style in mind. All I did was open my mouth, start talking and typing, and get something going, while paying careful attention to the structural/formal implications of what I was doing. Its this attention to
form that makes this game different from simple freewriting, automatic
writing, brainstorming, clustering, and other less structured kinds of
improvised writing. While Im letting the words and images flow freely,
Im also making sure that they fit into a rhythmic, musical form.
In doing so, my right brain gets to create whatever weirdness it wants,
while my left brain gets to flex its organizational muscles each
doing what it does best without interfering with the other. For me, engaging
both modes at once is especially productive and liberating. The example above uses a call and response scheme on several different levels. The first line is a call and the second a response, and they then become a kind of unit that the third line responds to. The rhymes serve to reinforce these relationships. I find such alternating patterns especially useful for lyrical improvisation, because they have an inherently dramatic shape, producing a sensation of tension/release. This triggers similar relationships in the words, leading to situations, characters, and images that are themselves dramatic. Again, the idea here isnt
to write a keeper lyric the first time out (although that
certainly can happen), but to get the ideas flowing, while directing that
flow into a container that has musical and dramatic form. If you try these
games, let me know how it goes. Enjoy! ©
Copyright 2002 by Richard Middleton. |
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